I may have missed the trick but I didn't see how to do that with your package, so which shader may need to be configured/modified to do it? The perfect solution would be to have a mix between what you offer and what can be found there: I don't know at all if it would be difficult or not to add the shaders proposed in this pack to yours, so forgive me please if my suggestion is absurd :unsure:ĭoes Trinis VR and Moonlight give you a barrel distortion already? Also like typed before if you want to adjust this make your own shader to adjust it. I would have a question please: I'd like to change the aspect ratio of the result, to get back a letterbox aspect without having to change the resolution ingame. I use Trinus VR with Moonlight, and I already use SweetFX/ReShade with most of my games so your solution is perfect for me. Thanks so much for your work! I just tested it with one game (NFSMW2012) for the moment, but it's a fantastic solution.
Link for this is at the bottom of this post. Please read the "Game Help," on the GitHub Page For Setting and More Information + Free VR Software. This Mod allows for Depth Map Based 3D like What Nvidia does with Compatibility Mode 3D and TriDef Does with Power 3D.Ĭompatibility Will be on a game by game bases. Sometimes you don't have access to the depth map so It will not be possible to have 3D for every game.Įven with this I still was able to add Stereoscopic 3D to 100+ games. The Z-Buffer is different in almost every game I have tried. I made this because I got tired of waiting for other software companies to update their own 3D software so that I can play a game at a modest Frame Rate. This Shader creates a "Stereoscopic Image," by warping both sides to a depth map provided by the game and accessed by Reshade's Wrapper. Depth Map Based 3D post-process shader & Free VR Software